Evil genius how many minions




















They also slightly reduce the chances of other minions dying during Acts of Infamy. Bodyguards are special minions who exist solely to protect the Evil Genius from any enemies that get too close.

One will appear at Notoriety level , and a second will join at level Unlike normal minions, bodyguards will never leave the Evil Genius's side and will not work in the base. Like the Evil Genius they can move through level 4 security doors and their stats will not decay over time, but they cannot restore their Health if it is lowered in combat.

Freaks are unholy abominations created by dropping a bodybag into the biotanks , once the proper research has been unlocked. These hulking monstrosities will do nothing but aimlessly wander the island beating up enemy agents and panicking tourists. They will not respond to tags or to security systems. Unlike Henchmen and the Evil Genius , minions cannot be controlled directly by the player.

They will instead behave autonomously by automatically staffing objects, performing duties around the base, and restoring their own stats as necessary. If a minion sees a tagged character or is in range of a Security system that sees one, they will stop what they are doing and run to the character; workers and military minions will respond to death and capture tags, while social minions will respond to weaken tags. Construction Workers are the only minions that can be directly recruited.

By default, one worker will be recruited every 60 seconds at zero cost, up to a cap designated by the player. A slider on the minion management screen can increase the rate at which workers are recruited, but for a greater cost per worker. Only a certain number of minions can be recruited at any given time. Once the base is at full capacity, workers will stop being recruited. Other characters, such as Henchmen and Bodyguards do not count toward this cap.

The game begins with a capacity of 5 minions, and the maximum minion capacity is For each locker built in the Barracks , minion capacity is increased by 1. The equipment storage rack , unlocked through Research , increases capacity by 4 but only takes up the space of 2 ordinary lockers.

Increasing Notoriety also increases minion capacity:. However, minion capacity will remain capped at five until a Barracks is built for Objective 1. More advanced types of minions must be trained using objects built in the Training Room. Join the team. Game technical issues. Orders and payments. Account and website. Community wishlist. About GOG. General discussion forum. Support Game technical issues. Sign in Sign in Create account Sign in. Hand-picking the best in gaming.

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Guide The max minions cap in Evil Genius 2 Learn the maximum number of minions your lair can support in Evil Genius 2. April 07 Guide How to unlock minion types in Evil Genius 2 Learn how to unlock the advanced minion types in your Evil Genius 2 campaign. Henry Stenhouse Associate Editor. Guide Gaming Evil Genius 2.



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